导读:Vulkan的纹理和OpenGL的纹理之间共享的解决方案,.因为项目的功能需要同时引入OpenGL和Vulkan,又因为效率的影响必须想办法优化,两者之间需要互相访问互相转换的高效方案。.Vulkan的纹理图像类型是:VkImage,OpenGL的纹理类型是:Texture2D.
Vulkan的纹理和OpenGL的纹理之间共享的解决方案,
因为项目的功能需要同时引入OpenGL和Vulkan,又因为效率的影响必须想办法优化,两者之间需要互相访问互相转换的高效方案。
Vulkan的纹理图像类型是:VkImage,OpenGL的纹理类型是:Texture2D
此文原创,收集和编写不易,望能珍惜。
在OpenGL 4.5 规范(简介)第 1 章的补充中新增了一个扩展GL_NV_draw_vulkan_image
有提供如下函数
glDrawVkImageNV
glGetVkProcAddrNV
glSignalVkFenceNV
glSignalVkSemaphoreNV
glWaitVkSemaphoreNV
对应Vulkan这边也有NVIDIA CPU Only的方案新增(已在Vulkan1.0之后的版本弃用)
VK_NV_external_memory
VK_NV_external_memory_capabilities
OpenGL新增了扩展
GL_EXT_memory_object_win32
---------------------------
glImportMemoryWin32HandleEXT
glImportMemoryWin32NameEXT
GL_EXT_memory_object
---------------------
glBufferStorageMemEXT
glCreateMemoryObjectsEXT
glDeleteMemoryObjectsEXT
glGetMemoryObjectParameterivEXT
glGetUnsignedBytei_vEXT
glGetUnsignedBytevEXT
glIsMemoryObjectEXT
glMemoryObjectParameterivEXT
glNamedBufferStorageMemEXT
glTexStorageMem1DEXT
glTexStorageMem2DEXT
glTexStorageMem2DMultisampleEXT
glTexStorageMem3DEXT
glTexStorageMem3DMultisampleEXT
glTextureStorageMem1DEXT
glTextureStorageMem2DEXT
glTextureStorageMem2DMultisampleEXT
glTextureStorageMem3DEXT
glTextureStorageMem3DMultisampleEXT
对应Vulkan也有与之对应的函数:
#ifdef VK_KHR_external_memory_win32
//获取内存对象的 Windows句柄
VkResult vkGetMemoryWin32HandleKHR(
VkDevice device,
const VkMemoryGetWin32HandleInfoKHR* pGetWin32HandleInfo,
HANDLE* pHandle);
//获取外部内存Win32句柄的属性
//与Vulkan兼容的Windows内存句柄也可以由使用超出本规范范围的方法的非Vulkan API,如OpenGL。
VkResult vkGetMemoryWin32HandlePropertiesKHR(
VkDevice device,
VkExternalMemoryHandleTypeFlagBits handleType,
HANDLE handle,
VkMemoryWin32HandlePropertiesKHR* pMemoryWin32HandleProperties);
#endif
OpenGL的扩展函数:
GL_EXT_memory_object_fd
------------------------
glImportMemoryFdEXT
GL_EXT_memory_object
---------------------
glBufferStorageMemEXT
glCreateMemoryObjectsEXT
glDeleteMemoryObjectsEXT
glGetMemoryObjectParameterivEXT
glGetUnsignedBytei_vEXT
glGetUnsignedBytevEXT
glIsMemoryObjectEXT
glMemoryObjectParameterivEXT
glNamedBufferStorageMemEXT
glTexStorageMem1DEXT
glTexStorageMem2DEXT
glTexStorageMem2DMultisampleEXT
glTexStorageMem3DEXT
glTexStorageMem3DMultisampleEXT
glTextureStorageMem1DEXT
glTextureStorageMem2DEXT
glTextureStorageMem2DMultisampleEXT
glTextureStorageMem3DEXT
glTextureStorageMem3DMultisampleEXT
Vulkan的与之对应的扩展函数:
#ifdef VK_KHR_external_memory
#endif
#ifdef VK_KHR_external_memory_capabilities
//需要支持Vulkan 1.0,需要启用VK_KHR_get_physical_device_properties2
void vkGetPhysicalDeviceExternalBufferProperties(
VkPhysicalDevice physicalDevice,
const VkPhysicalDeviceExternalBufferInfo* pExternalBufferInfo,
VkExternalBufferProperties* pExternalBufferProperties);
typedef struct VkExternalMemoryProperties {
//externalMemoryFeatures是 VkExternalMemoryFeatureFlagBits 的位掩码,指定的功能。
VkExternalMemoryFeatureFlags externalMemoryFeatures;
//exportFromImportedHandleTypes是 VkExternalMemoryHandleTypeFlagBits 的位掩码,指定哪些类型的可以从中导出导入的手柄。
VkExternalMemoryHandleTypeFlags exportFromImportedHandleTypes;
//compatibleHandleTypes是 VkExternalMemoryHandleTypeFlagBits 的位掩码,指定可以在创建与外部存储器兼容的图像。
VkExternalMemoryHandleTypeFlags compatibleHandleTypes;
} VkExternalMemoryProperties;
#endif
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